Billiards Hub
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  • 👋Welcome to Billiards Hub!
  • 🧮1. Business Overview
    • 1.1 Market Landscape
  • 🚀2. Mission
    • 2.1 Mission Objectives
    • 2.2 Core Values
  • 🔥3. Problem & Solution
    • 3.1 Lack of Digital Transformation in the Billiards Industry
    • 3.2 Sustainability of the Action-to-Earn (A2E) Model
    • 3.3 Differentiation from Traditional Sports Betting Platforms
    • 3.4 User Acquisition & Ecosystem Activation
    • 3.5 Funding & Infrastructure Challenges in Player Development and Tournament Operations
  • 🎯4. Target Market Analysis
    • 4.1 South Korea Market
    • 4.2 Vietnam Market
    • 4.3 Indonesia Market
    • 4.4 Philippines Market
  • 🔮5. Core Technology Introduction
  • 🧰6. Business Model
    • 6.1 Primary Revenue Stream: Billiard Club Payment Gateway (PG) Fees
    • 6.2 Billiards Academy Operations
    • 6.3 Franchise Membership Program
    • 6.4 Player & Community Membership Program
    • 6.5 Technology-Driven Services (AI Sensors & Match Analytics)
    • 6.6 NFT and Digital Content Sales
    • 6.7 Betting System (A2E & Prediction Market)
    • 6.8 Educational Videos & Premium Content Services
    • 6.9 Automated Billiard Hall System: Overview & Revenue Model
    • 6.10 Amateur 8Ball Billiards Tournament
  • 💹7. Competitor Analysis & Differentiation
    • 7.1 Key Competitor Comparison
    • 7.2 Key Differentiators of Billiards Hub
  • 🥌8. Key Features & Services
    • 8.1 NFT-Based Digital Assets
    • 8.2 Avatar-Integrated Profile System
    • 8.3 NFT Character and Rarity Design
    • 8.4 Token & Point System Architecture
    • 8.5 Blockchain-Based Payment Gateway (PG) for Billiard Clubs
    • 8.6 DAO-Based Player Sponsorship & Tournament Governance
    • 8.7 Premium Educational Content Service
    • 8.8 AI-Powered Stroke Analysis & Personalized Feedback
    • 8.9 Action-to-Earn (A2E) Learning Rewards System
    • 8.10 League & Tournament Management System
    • 8.11 Offline & Hybrid Training Integration
    • 8.12 Match Analysis & Reporting Services
    • 8.13 Match Betting Service (A2E & Prediction Market)
  • 🧩9. Billiards Tournament Action-to-Earn (A2E) System & Reward Structure
    • 9.1 Overview
    • 9.2 Tournament Types & Reward Models
    • 9.3 Additional Reward Mechanisms
    • 9.4 Behavioral Mining Rewards
  • ♠️10. Billiards Hub Betting Service
    • 10.1 Service Overview
    • 10.2 Betting Methods
    • 10.3 Reward Mechanism
    • 10.4 User Experience (UX) Design
    • 10.5 Fairness & Security
  • 11. NFT & Digital Asset Strategy
    • 11.1 Core Utility of NFTs
    • 11.2 Key NFT Types and Use Cases
    • 11.3 Anticipated Impact of NFT & Digital Asset Integration
  • 🪙12. Tokenomics & 8BALL Utility
    • 12.1 Token Information
    • 12.2 8BALL Token Use Cases
    • 12.3 Token Allocation & 12.4 Vesting Plan
    • 12.4 Vesting Plan
  • 💠13. Expansion Features & Ecosystem Development
  • 🤝14. Partnership & Growth Strategy
    • 14.1 Strategic Partnership Development
    • 14.2 Global Expansion Strategy
  • 🛣️15. Roadmap & Future Plans
    • 15.1 Platform Development Timeline
    • 15.2 Platform Roadmap (2025)
  • 🧾16. Conclusion
  • community
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On this page
  • 1. System Overview
  • 2. Core Technologies & Features
  • A. Time-Based Billing (Primary Revenue Stream)
  • B. Membership & Subscription Plans
  • C. Merchandise & Add-on Services
  • D. Advertising & Brand Partnerships
  • E. Tournament & Event Revenue
  • 3.Estimated Annual Revenue from Unmanned Billiard Club
  • ※ Converted to USD: approx. $158,571 (KRW 222,000,000 annually / exchange rate 1,400 KRW/USD)
  • 1. Initial Investment (Estimated)
  • 2. Break-Even Point (BEP)
  • 3. Future Expansion and Business Strategy
  1. 6. Business Model

6.9 Automated Billiard Hall System: Overview & Revenue Model

1. System Overview

The automated billiard hall is a fully unmanned solution designed to reduce labor costs and optimize operational efficiency. It leverages self-service kiosks, electronic scoring systems, and smart payment infrastructure to streamline user access and gameplay. By integrating our proprietary e-scoring technology with the Biku platform, the system enhances customer experience while enabling data-driven venue management.


2. Core Technologies & Features

  • Self-Service Kiosk: Allows customers to independently reserve tables, make payments, and check in without staff intervention

  • Electronic Scoring System: Automatically tracks scores and provides AI-driven match analytics for both casual and competitive games

  • Smart Payment Infrastructure: Supports QR code payments, NFC, and token-based transactions (fully integrated with the Biku platform)

  • Security & Surveillance: 24/7 monitoring through CCTV and access control for safe, unattended operations

  • Mobile App Integration: Enables remote booking, user account management, and membership services via smartphone

A. Time-Based Billing (Primary Revenue Stream)

  • Standard pay-per-hour model as the core pricing structure

  • Example: ₩10,000 per hour; ₩12,000 during weekends and peak hours

  • Late-night discounts to monetize off-peak hours and improve facility utilization


B. Membership & Subscription Plans

  • Monthly membership (e.g., ₩99,000 for unlimited weekday access)

  • VIP passes (e.g., 3 hours per day access / ₩150,000 per month)

  • Seasonal bundles (e.g., discounted 3-month play passes)


C. Merchandise & Add-on Services

  • Sales and rentals of billiard equipment: cues, chalk, gloves, balls

  • F&B services offering beverages and light snacks

  • Premium seating and reservable private play areas for added convenience


D. Advertising & Brand Partnerships

  • Sponsorship agreements with billiards equipment manufacturers and brands

  • Display advertising integrated into kiosks and e-scoring systems

  • Promotional campaigns within the Biku platform interface


E. Tournament & Event Revenue

  • Hosting both online and offline tournaments with entry fees

  • Ranking-based competitions operated in sync with the Biku ecosystem


3.Estimated Annual Revenue from Unmanned Billiard Club

Revenue Source

Estimated Annual Revenue (KRW in 10,000s)

Note

Hourly Usage Fees

8,400

10 hours per day, avg. 6 tables

Membership & Subscription Plans

4,800

Includes VIP and monthly subscriptions

Equipment & Accessory Sales

1,440

Cue sticks, chalk, gloves, etc.

F&B Sales

2,160

Beverages and light snacks

Advertising & Brand Partnerships

3,000

Brand ads, kiosk sponsor placements

Tournament & Event Revenue

2,400

Based on 2 tournaments per month

Total

22,200


※ Converted to USD: approx. $158,571 (KRW 222,000,000 annually / exchange rate 1,400 KRW/USD)

1. Initial Investment (Estimated)

  • Equipment Installation (kiosk, scoring system, security, etc.): approx. KRW 50,000,000

  • Interior and Facility Setup: approx. KRW 30,000,000

  • Operating Costs (including rent): approx. KRW 5,000,000 per month

2. Break-Even Point (BEP)

  • Break-even is achievable with monthly revenue of over KRW 12,000,000

  • Estimated Payback Period: approx. 10 to 12 months

3. Future Expansion and Business Strategy

  • Franchise Model: Expand to major cities

  • NFT and Blockchain Integration: Provide token-linked services via the B-Cue platform

  • AI-Based Data Analytics: Offer personalized recommendations based on gameplay patterns

  • Smart IoT Integration: Implement smart management systems for lighting, air quality, and more

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Last updated 2 months ago

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