# 6.10 Amateur 8Ball Billiards Tournament

<figure><img src="/files/FneLO0tuKM4u0vBzJonF" alt=""><figcaption></figcaption></figure>

## 1. Business Overview

* **Project Name:** Amateur Billiards Tournament based on 8Ball Token
* **Objective:** To regularly host token-based, participatory tournaments targeting amateur billiards players both domestically and internationally.
* **Key Features:**\
  Participation fee payment system using blockchain (8Ball Token)\
  **Structured format:** Preliminary – Semi-Final – Final round\
  Token and/or cash prizes awarded based on performance

### Tournament Operation Structure

<table data-header-hidden><thead><tr><th valign="top"></th><th valign="top"></th></tr></thead><tbody><tr><td valign="top">Category</td><td valign="top">Details</td></tr><tr><td valign="top">Tournament Name</td><td valign="top">8Ball Amateur Open</td></tr><tr><td valign="top">Eligibility</td><td valign="top">Amateurs aged 19 and above (Professionals not allowed)</td></tr><tr><td valign="top">Entry Fee</td><td valign="top">8Ball Token (e.g., 100 8BALL)</td></tr><tr><td valign="top">Format</td><td valign="top">Preliminary League → Final Tournament</td></tr><tr><td valign="top">Prize Distribution</td><td valign="top">Based on ranking, distributed from total prize pool (%)</td></tr><tr><td valign="top">Prize Pool</td><td valign="top">To be finalized upon further discussion</td></tr><tr><td valign="top">Frequency</td><td valign="top">4 times a year (quarterly basis)</td></tr></tbody></table>

***

## 2. Revenue Structure

#### ■ Direct Revenue

Entry fees paid in 8Ball Token

**Example**: 500 participants × 100 8BALL = 50,000 8BALL

**Based on 4 events per year** → 200,000 8BALL annually

#### ■ Indirect Revenue

Brand exposure

Increased circulation and activation of 8Ball Token

Strengthened community engagement and user loyalty

Potential for sponsorships and advertising partnerships

## 3. Future Considerations

Introduction of participant tier system (Bronze, Silver, Gold)

NFT-based medal system for performance verification

Global expansion (Southeast Asia / Middle East markets)

Real-time streaming and integration with prediction-based community platforms

### 4. Revenue Estimate with Exchange Rate

#### \*Assuming 1 8BALL = 1,000 KRW

* 200,000 × 1,000 KRW = KRW 200,000,000 (approx. 200 million KRW)
* Actual profit will be calculated after deducting prize distribution and operational costs

<table data-header-hidden><thead><tr><th valign="top"></th><th valign="top"></th></tr></thead><tbody><tr><td valign="top"> Item</td><td valign="top">Details</td></tr><tr><td valign="top">Entry Fee</td><td valign="top">100 8BALL per participant</td></tr><tr><td valign="top">Participants per Tournament</td><td valign="top">500</td></tr><tr><td valign="top">Total Entry Fee per Tournament</td><td valign="top">500 × 100 8BALL = 50,000 8BALL</td></tr><tr><td valign="top">Number of Tournaments per Year</td><td valign="top">4 (held quarterly)</td></tr><tr><td valign="top">Total Annual Entry Fees</td><td valign="top">50,000 × 4 = 200,000 8BALL</td></tr><tr><td valign="top">Revenue with Exchange Rate Applied</td><td valign="top">200,000 8BALL × 1,000 KRW = KRW 200,000,000</td></tr><tr><td valign="top">Note</td><td valign="top">Before deduction of prize money and operational expenses</td></tr></tbody></table>

***

## 6.2 Revenue Model Summary (Estimated Annual Revenue)

<table data-header-hidden><thead><tr><th valign="top"></th><th valign="top"></th><th valign="top"></th><th valign="top"></th></tr></thead><tbody><tr><td valign="top">Item</td><td valign="top">Estimated Annual Revenue (KRW)</td><td valign="top">Converted to USD (at 1,400 KRW/USD)</td><td valign="top">Note</td></tr><tr><td valign="top">1) Billiard Club Payment System (PG)</td><td valign="top">₩12,000,000,000</td><td valign="top">$8,571,429</td><td valign="top">1,000 clubs, 50M KRW/month, 2% fee</td></tr><tr><td valign="top">2) Billiard Academy Operations</td><td valign="top">₩1,500,000,000</td><td valign="top">$1,071,429</td><td valign="top">5,000 members × 300K KRW</td></tr><tr><td valign="top">3) Franchise Membership</td><td valign="top">₩3,300,000,000</td><td valign="top">$2,357,143</td><td valign="top">Franchise + annual fees</td></tr><tr><td valign="top">4) Player &#x26; Community Membership</td><td valign="top">₩2,000,000,000</td><td valign="top">$1,428,571</td><td valign="top">10,000 users × 200K KRW</td></tr><tr><td valign="top">5) Tech-Based Services (AI Sensor &#x26; Game Analytics)</td><td valign="top">₩1,800,000,000</td><td valign="top">$1,285,714</td><td valign="top">3,000 clubs × 50 8BALL × 12 months</td></tr><tr><td valign="top">6) NFT &#x26; Digital Content Sales</td><td valign="top">₩5,500,000,000</td><td valign="top">$3,928,571</td><td valign="top">Primary: 5B + Secondary: 500M KRW</td></tr><tr><td valign="top">7) Betting System</td><td valign="top">₩1,000,000,000</td><td valign="top">$714,286</td><td valign="top">100K users × 100 8BALL × 10% fee</td></tr><tr><td valign="top">8) Educational Videos &#x26; Premium Content</td><td valign="top">₩1,700,000,000</td><td valign="top">$1,214,286</td><td valign="top">NFT and secondary income</td></tr><tr><td valign="top">9) 8Ball Amateur Billiards Tournament</td><td valign="top">₩2,000,000,000</td><td valign="top">$142,857</td><td valign="top">Entry fee-based revenue</td></tr><tr><td valign="top">Total</td><td valign="top">₩27,280,000,000</td><td valign="top">$19,485,714</td><td valign="top">Annual projection</td></tr></tbody></table>


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