Billiards Hub
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  • 👋Welcome to Billiards Hub!
  • 🧮1. Business Overview
    • 1.1 Market Landscape
  • 🚀2. Mission
    • 2.1 Mission Objectives
    • 2.2 Core Values
  • 🔥3. Problem & Solution
    • 3.1 Lack of Digital Transformation in the Billiards Industry
    • 3.2 Sustainability of the Action-to-Earn (A2E) Model
    • 3.3 Differentiation from Traditional Sports Betting Platforms
    • 3.4 User Acquisition & Ecosystem Activation
    • 3.5 Funding & Infrastructure Challenges in Player Development and Tournament Operations
  • 🎯4. Target Market Analysis
    • 4.1 South Korea Market
    • 4.2 Vietnam Market
    • 4.3 Indonesia Market
    • 4.4 Philippines Market
  • 🔮5. Core Technology Introduction
  • 🧰6. Business Model
    • 6.1 Primary Revenue Stream: Billiard Club Payment Gateway (PG) Fees
    • 6.2 Billiards Academy Operations
    • 6.3 Franchise Membership Program
    • 6.4 Player & Community Membership Program
    • 6.5 Technology-Driven Services (AI Sensors & Match Analytics)
    • 6.6 NFT and Digital Content Sales
    • 6.7 Betting System (A2E & Prediction Market)
    • 6.8 Educational Videos & Premium Content Services
    • 6.9 Automated Billiard Hall System: Overview & Revenue Model
    • 6.10 Amateur 8Ball Billiards Tournament
  • 💹7. Competitor Analysis & Differentiation
    • 7.1 Key Competitor Comparison
    • 7.2 Key Differentiators of Billiards Hub
  • 🥌8. Key Features & Services
    • 8.1 NFT-Based Digital Assets
    • 8.2 Avatar-Integrated Profile System
    • 8.3 NFT Character and Rarity Design
    • 8.4 Token & Point System Architecture
    • 8.5 Blockchain-Based Payment Gateway (PG) for Billiard Clubs
    • 8.6 DAO-Based Player Sponsorship & Tournament Governance
    • 8.7 Premium Educational Content Service
    • 8.8 AI-Powered Stroke Analysis & Personalized Feedback
    • 8.9 Action-to-Earn (A2E) Learning Rewards System
    • 8.10 League & Tournament Management System
    • 8.11 Offline & Hybrid Training Integration
    • 8.12 Match Analysis & Reporting Services
    • 8.13 Match Betting Service (A2E & Prediction Market)
  • 🧩9. Billiards Tournament Action-to-Earn (A2E) System & Reward Structure
    • 9.1 Overview
    • 9.2 Tournament Types & Reward Models
    • 9.3 Additional Reward Mechanisms
    • 9.4 Behavioral Mining Rewards
  • ♠️10. Billiards Hub Betting Service
    • 10.1 Service Overview
    • 10.2 Betting Methods
    • 10.3 Reward Mechanism
    • 10.4 User Experience (UX) Design
    • 10.5 Fairness & Security
  • 11. NFT & Digital Asset Strategy
    • 11.1 Core Utility of NFTs
    • 11.2 Key NFT Types and Use Cases
    • 11.3 Anticipated Impact of NFT & Digital Asset Integration
  • 🪙12. Tokenomics & 8BALL Utility
    • 12.1 Token Information
    • 12.2 8BALL Token Use Cases
    • 12.3 Token Allocation & 12.4 Vesting Plan
    • 12.4 Vesting Plan
  • 💠13. Expansion Features & Ecosystem Development
  • 🤝14. Partnership & Growth Strategy
    • 14.1 Strategic Partnership Development
    • 14.2 Global Expansion Strategy
  • 🛣️15. Roadmap & Future Plans
    • 15.1 Platform Development Timeline
    • 15.2 Platform Roadmap (2025)
  • 🧾16. Conclusion
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On this page
  • 1. Business Overview
  • Tournament Operation Structure
  • 2. Revenue Structure
  • 3. Future Considerations
  • 4. Revenue Estimate with Exchange Rate
  • 6.2 Revenue Model Summary (Estimated Annual Revenue)
  1. 6. Business Model

6.10 Amateur 8Ball Billiards Tournament

Previous6.9 Automated Billiard Hall System: Overview & Revenue ModelNext7. Competitor Analysis & Differentiation

Last updated 2 months ago

1. Business Overview

  • Project Name: Amateur Billiards Tournament based on 8Ball Token

  • Objective: To regularly host token-based, participatory tournaments targeting amateur billiards players both domestically and internationally.

  • Key Features: Participation fee payment system using blockchain (8Ball Token) Structured format: Preliminary – Semi-Final – Final round Token and/or cash prizes awarded based on performance

Tournament Operation Structure

Category

Details

Tournament Name

8Ball Amateur Open

Eligibility

Amateurs aged 19 and above (Professionals not allowed)

Entry Fee

8Ball Token (e.g., 100 8BALL)

Format

Preliminary League → Final Tournament

Prize Distribution

Based on ranking, distributed from total prize pool (%)

Prize Pool

To be finalized upon further discussion

Frequency

4 times a year (quarterly basis)


2. Revenue Structure

■ Direct Revenue

Entry fees paid in 8Ball Token

Example: 500 participants × 100 8BALL = 50,000 8BALL

Based on 4 events per year → 200,000 8BALL annually

■ Indirect Revenue

Brand exposure

Increased circulation and activation of 8Ball Token

Strengthened community engagement and user loyalty

Potential for sponsorships and advertising partnerships

3. Future Considerations

Introduction of participant tier system (Bronze, Silver, Gold)

NFT-based medal system for performance verification

Global expansion (Southeast Asia / Middle East markets)

Real-time streaming and integration with prediction-based community platforms

4. Revenue Estimate with Exchange Rate

*Assuming 1 8BALL = 1,000 KRW

  • 200,000 × 1,000 KRW = KRW 200,000,000 (approx. 200 million KRW)

  • Actual profit will be calculated after deducting prize distribution and operational costs

Item

Details

Entry Fee

100 8BALL per participant

Participants per Tournament

500

Total Entry Fee per Tournament

500 × 100 8BALL = 50,000 8BALL

Number of Tournaments per Year

4 (held quarterly)

Total Annual Entry Fees

50,000 × 4 = 200,000 8BALL

Revenue with Exchange Rate Applied

200,000 8BALL × 1,000 KRW = KRW 200,000,000

Note

Before deduction of prize money and operational expenses


6.2 Revenue Model Summary (Estimated Annual Revenue)

Item

Estimated Annual Revenue (KRW)

Converted to USD (at 1,400 KRW/USD)

Note

1) Billiard Club Payment System (PG)

₩12,000,000,000

$8,571,429

1,000 clubs, 50M KRW/month, 2% fee

2) Billiard Academy Operations

₩1,500,000,000

$1,071,429

5,000 members × 300K KRW

3) Franchise Membership

₩3,300,000,000

$2,357,143

Franchise + annual fees

4) Player & Community Membership

₩2,000,000,000

$1,428,571

10,000 users × 200K KRW

5) Tech-Based Services (AI Sensor & Game Analytics)

₩1,800,000,000

$1,285,714

3,000 clubs × 50 8BALL × 12 months

6) NFT & Digital Content Sales

₩5,500,000,000

$3,928,571

Primary: 5B + Secondary: 500M KRW

7) Betting System

₩1,000,000,000

$714,286

100K users × 100 8BALL × 10% fee

8) Educational Videos & Premium Content

₩1,700,000,000

$1,214,286

NFT and secondary income

9) 8Ball Amateur Billiards Tournament

₩2,000,000,000

$142,857

Entry fee-based revenue

Total

₩27,280,000,000

$19,485,714

Annual projection

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