6.7 Betting System (A2E & Prediction Market)

✅ Overview:

  • Users can place bets on match outcomes using BHP points.

  • A portion of earned BHP can be converted into 8BALL tokens, enabling real-value rewards.

  • Peer-to-peer (P2P) betting is enabled for casual matches between individuals.

  • Wagering is also supported during amateur tournaments and professional league events.

  • Reward distribution and withdrawal mechanics for betting outcomes will be determined through a separate governance process.

✅ Revenue Model:

  • A 10% fee is applied to winnings (deducted from the winner’s payout).

  • Official sponsorship integrations during major tournaments help grow the betting market.

  • Platform earns matching fees on peer-to-peer betting transactions.

✅ Projected Revenue (Example):

  • If 100,000 users place bets averaging 100 8BALL per year, the total annual betting volume would reach 10 million 8BALL (~₩10 billion).

  • At a 10% platform fee, projected annual revenue is ₩1 billion (~$710,000 USD).

Item

Amount

Note

Annual Number of Participants

100,000

Average Bet per Person

100 8BALL

Total Annual Betting Volume

1,000,000 8BALL

100,000 × 100 8BALL

Total Transaction Value (KRW)

KRW 10,000,000,000

Based on 1 8BALL = 1,000 KRW

Commission Rate

10%

Estimated Revenue (KRW)

KRW 1,000,000,000

Based on 10% commission

Converted to USD

approx. $714,286

Based on exchange rate: 1 USD = 1,400 KRW

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