# 6.6 NFT and Digital Content Sales

### ✅ Overview:

* Facilitate the creation and exchange of billiards-themed NFTs, including collectible player cards and branded in-game assets.
* Enable users to mint and trade personalized profile NFTs with customizable items.

### ✅ Revenue Model:

* Direct revenue from primary NFT sales.
* Transaction fees of 5–10% on secondary market trades.
* Special tournaments and premium services reserved for holders of exclusive NFT tiers.

### ✅ Projected Revenue (Example):

* With 10,000 limited-edition NFTs sold at an average price of 50 8BALL each, initial revenue is projected at 500,000 8BALL (\~₩5 billion).
* Assuming a 10% royalty on secondary market trades, an additional ₩500 million in annual revenue is anticipated.
* The following projection is based on the issuance and trading of 10,000 NFTs annually:

<table data-header-hidden><thead><tr><th valign="top"></th><th valign="top"></th><th valign="top"></th></tr></thead><tbody><tr><td valign="top">Item</td><td valign="top">Amount</td><td valign="top">Note</td></tr><tr><td valign="top">Number of NFTs Issued</td><td valign="top">10,000</td><td valign="top">Limited Edition</td></tr><tr><td valign="top">Average Sale Price</td><td valign="top">50 8BALL</td><td valign="top"> </td></tr><tr><td valign="top">Total Primary Sales Revenue</td><td valign="top">500,000 8BALL</td><td valign="top"> </td></tr><tr><td valign="top">Primary Sales Revenue (KRW)</td><td valign="top">KRW 5,000,000,000</td><td valign="top">Based on 1 8BALL = 1,000 KRW</td></tr><tr><td valign="top">Secondary Sales Revenue (KRW)</td><td valign="top">KRW 500,000,000</td><td valign="top">Assumes 10% annual revenue</td></tr><tr><td valign="top">Total Annual Revenue (KRW)</td><td valign="top">KRW 5,500,000,000</td><td valign="top">Primary + Secondary</td></tr><tr><td valign="top">Converted to USD</td><td valign="top">approx. $3,928,571</td><td valign="top">Based on exchange rate: 1 USD = 1,400 KRW</td></tr></tbody></table>


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