Billiards Hub
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  • 👋Welcome to Billiards Hub!
  • 🧮1. Business Overview
    • 1.1 Market Landscape
  • 🚀2. Mission
    • 2.1 Mission Objectives
    • 2.2 Core Values
  • 🔥3. Problem & Solution
    • 3.1 Lack of Digital Transformation in the Billiards Industry
    • 3.2 Sustainability of the Action-to-Earn (A2E) Model
    • 3.3 Differentiation from Traditional Sports Betting Platforms
    • 3.4 User Acquisition & Ecosystem Activation
    • 3.5 Funding & Infrastructure Challenges in Player Development and Tournament Operations
  • 🎯4. Target Market Analysis
    • 4.1 South Korea Market
    • 4.2 Vietnam Market
    • 4.3 Indonesia Market
    • 4.4 Philippines Market
  • 🔮5. Core Technology Introduction
  • 🧰6. Business Model
    • 6.1 Primary Revenue Stream: Billiard Club Payment Gateway (PG) Fees
    • 6.2 Billiards Academy Operations
    • 6.3 Franchise Membership Program
    • 6.4 Player & Community Membership Program
    • 6.5 Technology-Driven Services (AI Sensors & Match Analytics)
    • 6.6 NFT and Digital Content Sales
    • 6.7 Betting System (A2E & Prediction Market)
    • 6.8 Educational Videos & Premium Content Services
    • 6.9 Automated Billiard Hall System: Overview & Revenue Model
    • 6.10 Amateur 8Ball Billiards Tournament
  • 💹7. Competitor Analysis & Differentiation
    • 7.1 Key Competitor Comparison
    • 7.2 Key Differentiators of Billiards Hub
  • 🥌8. Key Features & Services
    • 8.1 NFT-Based Digital Assets
    • 8.2 Avatar-Integrated Profile System
    • 8.3 NFT Character and Rarity Design
    • 8.4 Token & Point System Architecture
    • 8.5 Blockchain-Based Payment Gateway (PG) for Billiard Clubs
    • 8.6 DAO-Based Player Sponsorship & Tournament Governance
    • 8.7 Premium Educational Content Service
    • 8.8 AI-Powered Stroke Analysis & Personalized Feedback
    • 8.9 Action-to-Earn (A2E) Learning Rewards System
    • 8.10 League & Tournament Management System
    • 8.11 Offline & Hybrid Training Integration
    • 8.12 Match Analysis & Reporting Services
    • 8.13 Match Betting Service (A2E & Prediction Market)
  • 🧩9. Billiards Tournament Action-to-Earn (A2E) System & Reward Structure
    • 9.1 Overview
    • 9.2 Tournament Types & Reward Models
    • 9.3 Additional Reward Mechanisms
    • 9.4 Behavioral Mining Rewards
  • ♠️10. Billiards Hub Betting Service
    • 10.1 Service Overview
    • 10.2 Betting Methods
    • 10.3 Reward Mechanism
    • 10.4 User Experience (UX) Design
    • 10.5 Fairness & Security
  • 11. NFT & Digital Asset Strategy
    • 11.1 Core Utility of NFTs
    • 11.2 Key NFT Types and Use Cases
    • 11.3 Anticipated Impact of NFT & Digital Asset Integration
  • 🪙12. Tokenomics & 8BALL Utility
    • 12.1 Token Information
    • 12.2 8BALL Token Use Cases
    • 12.3 Token Allocation & 12.4 Vesting Plan
    • 12.4 Vesting Plan
  • 💠13. Expansion Features & Ecosystem Development
  • 🤝14. Partnership & Growth Strategy
    • 14.1 Strategic Partnership Development
    • 14.2 Global Expansion Strategy
  • 🛣️15. Roadmap & Future Plans
    • 15.1 Platform Development Timeline
    • 15.2 Platform Roadmap (2025)
  • 🧾16. Conclusion
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  • ✅ Overview:
  • ✅ Revenue Model:
  • ✅ Projected Revenue (Example):
  1. 6. Business Model

6.2 Billiards Academy Operations

✅ Overview:

  • Operate an online/offline academy that provides training for all levels, from beginners to professional players.

  • Differentiate the experience by integrating AI analysis technology and VR-based coaching.


✅ Revenue Model:

  • Charge tuition fees and membership subscriptions (monthly plans or course-based pricing).

  • Sell NFT-based instructional content (e.g., exclusive video lessons from famous professional players).

  • Provide live coaching services with revenue sharing on real-time coaching sessions.


✅ Projected Revenue (Example):

  • If 5,000 members are secured annually with an average tuition fee of ₩300,000, the projected annual revenue is ₩1.5 billion.

  • Below is a revenue forecast based on annual membership numbers and average tuition:

Item

Amount

Note

Estimated Annual Number of Members

5,000

Average Tuition Fee

KRW 300,000

Per course or monthly subscription

Total Annual Revenue

KRW 1,500,000,000

5,000 × 300,000

Converted to USD

approx. $1,071,429

Based on exchange rate: 1 USD = 1,400 KRW

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Last updated 2 months ago

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